![Let Let](https://media.rawg.io/media/resize/1280/-/screenshots/d72/d721e1befff51ea600a4f007341d4a15.jpg)
Have your character wake up every day and watch the news. Including an "Artist's statement" just makes me roll my eyes and picture you sitting around in a beret patting yourself on the back.Īnd just so that I don't come across as another mindless philistine who doesn't understand your work, here's an idea of another way to have approached this subject matter: If you have a message, then allow the game to tell that message. Please don't take this as a knee-jerk reaction to your decision to use something like rape to get your message across. You don't need to make a bad on-rails shooter to point out how crap these type of games are, as everybody knows that already. seriously, an on-rails shooter called "Don't get Raped"? It just sounds like a cry for attention. I do understand the statement you're trying to make with this, and I do understand that paranoia fuels a lot of the evils in society and serves as a misdirection from real issues, but. I'm always keen to see games extend the boundaries of our favourite form of media, and I've been playing them for 20 years now and am constantly amazed with the creativity that continues to shine through out of the mess of generic garbage. I'm naturally dubious of anything that calls itself "art", or of any game that neglects gameplay for some kind of "message". Forgive me for saying this and for ignoring the deliberately controversial title and design of this game, but this all sounds massively pretentious to me.